Effectiveness of Video Games as a Means of Education.

I will pay for the following article Effectiveness of Video Games as a Means of Education. The work is to be 8 pages with three to five sources, with in-text citations and a reference page. Probably due to the common complaint of parents and teachers about the negative effects of video games on the young, several studies have been performed to assess the real influence of video games. Contrary to popular belief, researchers have found out that video games serve as another medium of learning. Massively Multiplayer Online Role-Playing Games (MMORPG), Virtual Worlds and similar video games promote values like teamwork, critical thinking, responsibility and friendship among others. This new leisure activity on the cyber world has brought people situated in different countries playing against or with each other simultaneously, enabling the learning to be extensive and not limited to one group or nationality.

Unlike the video games from long ago where player A and/or player B rescues a princess or shoots falling creatures or incoming spaceships to top their own score(s), the gamer of today’s generation collaborates with several, even thousands, of other players not to have the highest score or find the fastest way to the princess’ tower but to live in a community each player has helped create. There are no moves one finds himself repeating each time his lives run out. There are no stages one has to move up to while trying to maximize the number of lives he has. Instead, virtual worlds give an individual a chance to decide and create a virtual life for himself in a village while interacting with other players who have also built lives for themselves in the same village as well. It should be noted, too, that while earlier video games entailed both players in one game to be next to each other, players in virtual worlds are literally scattered all over the world and playing in different time zones.