Write a 1 page paper on hitlers table talk.

Write a 1 page paper on hitlers table talk. When he first became Chancellor of Germany in the early 1930s, Hitler declared Christianity was the foundation of German society. He spent the rest of his life promoting National Socialism which was hostile towards religion, he eroded the rights of all churches, persecuted the Jewish people, gradually began to suppress the rights of evangelical Christians and Catholics—ending denominational and youth organizations, prohibiting denominational schools, and widely defaming and imprisoning clergy of the Christian church who refused to be silent about the truth.

&nbsp.Hitler solved the Jewish question with the “Final Solution”, not only in Germany but across Western Europe. He makes this statement as if he were speaking from a table in a country that is not at war, which is not taking over other countries, with plans to take over even more. Every country occupied by the Third Reich saw imprisonment, repression, and extermination of the Jewish citizens who lived there. In a speech in 1939, he said, “Workers of all classes and of all nations, recognize your common enemy! The common enemy was the Jewish race.&nbsp.

The context of this statement was in relation to research remaining free of any state restrictions. In that context, I agree with the statement. Taken out of context, the truth can be evil. especially in relation to Hitler’s views that he was the only truth when it came to the promotion of National Socialism and the eradication of the Jewish people.

I find this surprising given the fact that Hitler hated America and all things American. In one conversation he ridiculed America’s reliance on the gold standard. he stated that America would fail due to its reliance on commerce from within while aiding other countries with goods.

writing homework on Is Code-Switching: Limited Linguistic Knowledge, or a Useful Discourse Device. Write a 1750 word paper answering; In fact,

Need help with my writing homework on Is Code-Switching: Limited Linguistic Knowledge, or a Useful Discourse Device. Write a 1750 word paper answering; In fact,

Codeswitching is primarily an unmarked medium. “Multilingual urban communities in Africa and India often show codeswitching as their unmarked informal medium (e.g., Swigart 1992a [unpublished] refers to Wolof/French codeswitching in Dakar/Senegal as “Urban Wolof”).”3

“Spanglish [the mixing of Spanish and English] will instantly become the estándar text.”5 Spanglish is a popular choice among Spanish/English bilinguals because it is easy, fun, and offers an interesting way to communicate. Within the Hispanic community, Spanglish is sometimes a good way to integrate the language of one’s own native culture (Spanish) with the culture of the United States through its dominant language (English). Code-switching in the Hispanic community, or using Spanglish, is an easy way to navigate Latin culture in a foreign land.

Spanglish is not only simple to use, but it’s fun, too, to use words that are sometimes your own, and sometimes that of your new country. Borrowed phrases of English sprinkled in with Spanish make Spanglish an easily recognizable way to speak. In addition, people within the Hispanic community can extend their social circle wider when speaking Spanglish, letting in other people into their social circle as the need arises, by simply choosing English when appropriate or necessary. As an unmarked choice, in code-switching,

In fact, code-switching is most likely not used by people who are limited linguistically, but rather the opposite—it is usually used by people who are adept or gifted at speaking at least one or more languages other than their native tongue. Therefore, this debunks the myth that people who code-switch are somehow relying on code-switching because of their linguistic incapabilities. Rather, it is quite the contrary.

Often, code-switchers are linguistically&nbsp.very capable of pulling off entire conversations in both languages which are being switched between, and at a very rapid rate.&nbsp.&nbsp.

write an article on key aspects of music video analysis Paper must be at least 1500 words. Please, no plagiarized work! It is a fanciful track about escaping on a holiday with a girl he loves, with promises of world travel and high-class tourism.

Hi, I am looking for someone to write an article on key aspects of music video analysis Paper must be at least 1500 words. Please, no plagiarized work! It is a fanciful track about escaping on a holiday with a girl he loves, with promises of world travel and high-class tourism.

The music video of “So Good” shows off the beautiful Buenos Aires, Argentina. It opens up with a shot of Paris, France showing B.O.B wander and jazz around Buenos Aires, Paris, and other exotic locations around the world. The scenery shown was appealing and elegant along with an enticing wardrobe. The expansive aerial shots showing Lisbon decorated colorful alleys and glimpses of the sight-seeing spots give an exemplary flavor. Bob also gives shine to several historical figures who have been dead like “Michelangelo with the flow” and “Picasso with the bars” as mentioned in his song. The referencing of history’s finest artists does not end here as he mentioned Caesar and compared himself with Da Vinci and his date with Mona Lisa. He also compliments his date by saying “like a piece by Gershwin”.

In the first scene of the video, B.O.B is shown speculating with the cigar and drinking beer outside a restaurant while he is waiting for his lady. This has been depicted in the song, as the track features “Drinking a German beer with a Cuban cigar”. This could be considered inappropriate because being a youngster he is promoting the habits of drinking and smoking thereby encouraging other teenagers to take a wrong message from the song in the very first shot. He is also talking about the girl he likes and her admiration of arts by mentioning Picasso and Michelangelo. Apart from the point that the song lacks mature content, it is a fantastic choice for younger rap and hip-hop fans.

It is then followed by another shot covering both B.O.B and his girlfriend. He is approached by his young lady at the same restaurant where he was waiting for her .she greets him with a&nbsp.kiss on his cheeks after which they both left the table. The atmosphere shown is light and refreshing as the director has made full use of the natural sunlight around.&nbsp.

write an article on key aspects of music video analysis Paper must be at least 1500 words.

Hi, I am looking for someone to write an article on key aspects of music video analysis Paper must be at least 1500 words. Please, no plagiarized work! It is a fanciful track about escaping on a holiday with a girl he loves, with promises of world travel and high-class tourism.

The music video of “So Good” shows off the beautiful Buenos Aires, Argentina. It opens up with a shot of Paris, France showing B.O.B wander and jazz around Buenos Aires, Paris, and other exotic locations around the world. The scenery shown was appealing and elegant along with an enticing wardrobe. The expansive aerial shots showing Lisbon decorated colorful alleys and glimpses of the sight-seeing spots give an exemplary flavor. Bob also gives shine to several historical figures who have been dead like “Michelangelo with the flow” and “Picasso with the bars” as mentioned in his song. The referencing of history’s finest artists does not end here as he mentioned Caesar and compared himself with Da Vinci and his date with Mona Lisa. He also compliments his date by saying “like a piece by Gershwin”.

In the first scene of the video, B.O.B is shown speculating with the cigar and drinking beer outside a restaurant while he is waiting for his lady. This has been depicted in the song, as the track features “Drinking a German beer with a Cuban cigar”. This could be considered inappropriate because being a youngster he is promoting the habits of drinking and smoking thereby encouraging other teenagers to take a wrong message from the song in the very first shot. He is also talking about the girl he likes and her admiration of arts by mentioning Picasso and Michelangelo. Apart from the point that the song lacks mature content, it is a fantastic choice for younger rap and hip-hop fans.

It is then followed by another shot covering both B.O.B and his girlfriend. He is approached by his young lady at the same restaurant where he was waiting for her .she greets him with a&nbsp.kiss on his cheeks after which they both left the table. The atmosphere shown is light and refreshing as the director has made full use of the natural sunlight around.&nbsp.

write an article on site visits report Paper must be at least 3000 words.

Hi, I am looking for someone to write an article on site visits report Paper must be at least 3000 words. Please, no plagiarized work! The organization suffered greatly by having a single-legged man in an ass-kicking contest with the same leg behind the back. The Seminole tribe is at war with the government despite the Casino being operated for 20 hours. The organization lacked control over the movement and fixing the machine. Workers were also unreachable during the weekend. There is the further weakness of lack of three rules, and each person does what he feels. Further, the firm could never okay the advertising. Further, the firm suffered from the unwillingness of customers to buy FL casino. Customers yawn to attend the casino but are scared by the stringent rules. The state gaming competed with the casino. The firm suffered from the inability to operate outside the city due to a lack of trust amongst the three brothers.

The firm stands to benefit from the looming tax reduction that is moving downwards from an initial 65% to 45% to the projected 25%. Moreover, with little competition arising from the last ten years and the tax reduction is an opportunity for expansion. In addition, there have been favorable legislation in WI dog and snowmobile racing making tribes aware of the casino ops hence turning out to the masses. Further, the legalization of gambling by NY, PA is another lucrative opportunity for expansion. Further, the exit by Atlantic City is also an opportunity for the organization to expand.

The organization suffers from the threat of being highly taxed and regulated paying 45 cents per dollar. However, there has been a tax reduction from 65% moving downwards to 25% offering a lucrative opportunity for organizational expansion. The other threat that affects the firm is that of the Dade community campaigning against gaming. The stringent laws en enacted in Dade City saw the Jed Bush government winning in 2008 and subsequently restricting under 21 from accessing the Casino in the following year. Further, the gaming rules are so harsh that keep away the potential customers posing a&nbsp.bigger threat to the firm.&nbsp.

Compose a 500 words assignment on changing roles of worker.

Compose a 500 words assignment on changing roles of worker. Needs to be plagiarism free! They perform best when empowered to make the most of their deepest skills” (1). Davenport provided an accurate definition of knowledge workers as “those who create knowledge, such as product development engineers, or whose use of knowledge is a dominant aspect of their work, such as financial auditors. One aspect of work that has changed is that users and creators of knowledge are more likely to be the same people” (Wagner, 2002, par. 5).

Serrat averred that with knowledge workers, managing entails knowledge managers and not bosses where leadership skills and styles are exercised. The changing role from boss to player/coach is hereby assessed. A player/coach role was identified by Davenport as manifesting eight key trends, to wit: (1) doing work from overseeing it. (2) organizing communities against hierarchies. (3) understanding rather than imposing work designs and methods. (4) a focus on recruiting and retaining versus hiring and firing employees. (5) building knowledge rather than manual skills. (6) evaluating invisible versus visible performance achievements. (7) building knowledge friendly culture as against totally ignoring culture. and (8) a focus on supporting rather than fending off bureaucracy (Wagner, 2002, 1 cited Davenport, 2001).

Most organizations rarely acknowledge that their financial auditors, product development engineers, or customer relations professionals are knowledge workers who can assume the roles of player/coach as envisioned, characterized, and defined by Davenport. By being hired initially as an expert in the field of customer relations, for example, the knowledge shared and imparted by this professional in his or her field of endeavor begins to be incorporated in the organization’s culture. The inputs imparted could necessitate revisions in the organization’s policies and procedures which aim to improve customer relations skills at all levels of the organization. Eventually, one who was initially hired as a knowledge worker can eventually be honed into a knowledge manager assuming the role of a player/coach.

Managing a knowledge worker requires the development of skills and acknowledges that “managers themselves act as good follower and team player as well as leader and technologist. Since the process of influencing the performance of knowledge workers is mainly developmental, they need also to hone skills in appraising, coaching, mentoring, and providing feedback. One measure of their effectiveness will be by the quality of the (internal and external) relationships that they create” (Serrat, 2008, 2). One manages or leads knowledge workers despite the difficulty in identifying, measuring, or quantifying that knowledge through being sensitive to the nature of the work and by assuming roles of player/coach as called for by the situation. The manager must have the ability to clarify the nature of the job, finding the appropriate fit for the assigning projects which are aligned with organizational goals, and being able to design ways to evaluate the performance of knowledge workers (Johnson, 2006, 4).

Managing knowledge workers remain to be a challenging, yet rewarding task for knowledge managers. It would continue to be a revolutionary endeavor that could still find shifts in future roles as the need requires.

prepare and submit a paper on future of mass media programming.

Your assignment is to prepare and submit a paper on future of mass media programming.

&nbsp.

Internet is worth being a medium of mass communication because it provides media services such as television, internet blogging, emails, and websites. It reaches the most massive audience all over the world. An example of an outdoor form of mass media consists of skywriting, billboards, and signs. The future of mass media programming will comprise of a highly integrated single electronic system that will have the ability to output high-quality audio, video, and printed materials. In this case, everything will be obtained electronically, including newspapers, movies, videos. Everything is going digital, and in the future, it seems there will be more smart media devices, which will be controlled using voices. In ten years, the media landscape will be far more change whereby. print and broadcast forms of media will be accessible via the internet. Broadcast forms of content will be replaced by streaming content. Many people will have large OLED screens connected to the internet. The broad audience will be able to watch or view television at the same time, globally. Many media institutions will use time-based networks.

Printed physical materials such as books and newspapers will not be competitive compared to those accessible online. Eventually, publishing companies will have to collaborate with the internet to provide their information on time. In this situation, the media companies will have to give the best quality of information since competition will be very high and profits will mainly depend on the value of the news delivered and the audience who find the information valuable. There will be one main channel of information distribution, and one will only require one device that has access to the internet. Everything will be accessible on the internet, forcing media companies to change their production strategies. The application of blogging will help the forms of media to persuade the audience to access information. All media companies and institutions will have to start a marketing strategy to reach a big audience. A global media policy must be established to protect media companies from hackers and how the companies will make a profit.

Complete 8 pages APA formatted article: Erection and Construction Procedure. The scope of the study lies within the establishment of the causes of accidents in the construction industry. As researches have shown, many workers have died and others left injured when the structures they are constructing collapse or shift. Many of the constructions today, be it bridges, houses, or even tunnels, are characterized by pressure due to the time limit and financial constraints.

Complete 8 pages APA formatted article: Erection and Construction Procedure. The scope of the study lies within the establishment of the causes of accidents in the construction industry. As researches have shown, many workers have died and others left injured when the structures they are constructing collapse or shift. Many of the constructions today, be it bridges, houses, or even tunnels, are characterized by pressure due to the time limit and financial constraints.

The principal purpose or the objective of this study is to establish the driving forces behind collapses and shifts in the structures. It seeks to establish the recommended procedures for the construction of various structures and the guidelines provided to ensure the safety of the workers. The intent of this paper is to give a clear procedure of how structures are supposed to be built right from the design stage up to the completion stage. The paper also intends to explore the regulations governing the construction industry in Britain. The paper also seeks to explain various logistics put in place by various organizations concerned with the safety and health of the workers.

It is essential to note from the onset that the initial step of any construction work is the design. Design of construction work is the act of creating a new facility which is represented by a series of steps and specifications. The series of steps explains the activities and materials required for the whole construction. The engineers and architects who are involved in the design and the planning process must well be aware of what the project requires, and they must be an experienced team. During this design stage, the engineers designing any structure must give a list or a breakdown of materials required for the purpose of undertaking the whole project (Pallotta 169). The process of designing has to be completed before the process of erection begins. The process of undertaking any construction project requires all the parties to work in unison and cooperation.

Any construction project is subject to extensive regulation within the framework of Health and Safety at work which must be adhered to.&nbsp.

writing homework on Speech summary. Write a 500 word paper answering; Craig Anderson Speech: Pro-social and antisocial effects of Video Games Video games are electronic games involving interaction between humans and auser interface for the generation of visual feedback through a video device (Lee, 1).

Need help with my writing homework on Speech summary. Write a 500 word paper answering; Craig Anderson Speech: Pro-social and antisocial effects of Video Games Video games are electronic games involving interaction between humans and auser interface for the generation of visual feedback through a video device (Lee, 1). According to Lee (2), video games can play a monumental role in the process of learning and literacy through enhancing the development on new ways of thinking and writing enhanced by the engagement of different facts of the brain and other body parts in playing video games. Gunter (8) relays divergent views on the effects o video games and children including the benefits and its impacts on children owing to the high involvement and interaction it gives or the gamers. From the two researches by Gunter and Lee, differing views and standpoints exists on the benefits and disadvantages of video games, and it is with this in mind that this study aims at summarizing a speech by Craig Anderson on Pro-social and antisocial effects of Video Games.

Craig Anderson is a distinguished professor, fan of hard rock and violent movies, an athlete and a coach, scientist, and a gamer since 1979. Craig starts by relating inaccurate hype in the public domain to create a clear guideline on the way forward. An inaccurate hype stated is that video games will be censored if they are found to be harmful, which he says video games will never be censored in the U.S. with the exception of pornography. The second inaccurate hype is that he has pushed for video games censorship to which he says he has produced summaries of scientific findings on the effect of video games on children.

Craig analyzes the effects o video games using three main points in his speech:

1. Video games are powerful socialization tools

Craig believes that video games are powerful socialization tools because video games use basic principles of learning in its development and interaction between the users and interface. The other reason he gives is that video games use basic motivation principles. hence, socialization tool. The content of the video affects the learning of the game users is the other point given supporting the assertion.

2. Video games affect gamers in both positive and negative ways

Craig enumerates different ways through which video games affect gamers including development of cognitive processes and skills created from fast-paced video games including eye-hand coordination and says it may result in worsening of attention through ADD, proactive cognitive control, ADHD. Content of video games affects the gamer in terms of health, education, violence. Video games may also result in desensitization and violent behavior of the gamers, aggressive attitudes, affect their beliefs on violence, addiction to video games and internet, and may result in poor school performance. There are other extreme unsubstantiated effects of video games, both positive and negative, made that are not true including that video games improve attention, violent games cause school shootings, only bad studies find harmful effects, and pornography reduce sex crimes.

3. Effects on players depend on content, structure, context, and displacement

The impact of video games depend on the content of video games either violent or nonviolent, neutral, E-rated, and other contents, structure of video games in terms of pace, reactive, and timing, and context of the game. The context is in terms of playing the games alone or with others where lone gamers may become antisocial while when games are played together increase cohesion and socialization. The other factor determining the effects of video games is displacement where if video games use a lot of time the gamer may lack time for study leading to the negative impact on performance.

To analyze the effects of video games, different media violence methods are used including experimental, cross-sectional, and longitudinal research. The choice of the research method on media violence is dependent on strengths and weaknesses, consistency, and plausible alternatives to select the most appropriate. It is evident that video games have both positive and negative effects on gamers, but this effect depends on the content, structure, context, and displacement owing to the high influence it has on thinking and interaction.

Works Cited

Gee, James P. What Video Games Have to Teach Us About Learning and Literacy. New York: Palgrave Macmillan, 2003. Print.

Gunter, Barrie. The Effects of Video Games on Children: The Myth Unmasked. Sheffield, England: Sheffield Academic Press, 1998. Print.

writing homework on Speech summary. Write a 500 word paper answering; Craig Anderson Speech: Pro-social and antisocial effects of Video Games Video games are electronic games involving interaction between humans and auser interface for the generation of visual feedback through a video device (Lee, 1).

Need help with my writing homework on Speech summary. Write a 500 word paper answering; Craig Anderson Speech: Pro-social and antisocial effects of Video Games Video games are electronic games involving interaction between humans and auser interface for the generation of visual feedback through a video device (Lee, 1). According to Lee (2), video games can play a monumental role in the process of learning and literacy through enhancing the development on new ways of thinking and writing enhanced by the engagement of different facts of the brain and other body parts in playing video games. Gunter (8) relays divergent views on the effects o video games and children including the benefits and its impacts on children owing to the high involvement and interaction it gives or the gamers. From the two researches by Gunter and Lee, differing views and standpoints exists on the benefits and disadvantages of video games, and it is with this in mind that this study aims at summarizing a speech by Craig Anderson on Pro-social and antisocial effects of Video Games.

Craig Anderson is a distinguished professor, fan of hard rock and violent movies, an athlete and a coach, scientist, and a gamer since 1979. Craig starts by relating inaccurate hype in the public domain to create a clear guideline on the way forward. An inaccurate hype stated is that video games will be censored if they are found to be harmful, which he says video games will never be censored in the U.S. with the exception of pornography. The second inaccurate hype is that he has pushed for video games censorship to which he says he has produced summaries of scientific findings on the effect of video games on children.

Craig analyzes the effects o video games using three main points in his speech:

1. Video games are powerful socialization tools

Craig believes that video games are powerful socialization tools because video games use basic principles of learning in its development and interaction between the users and interface. The other reason he gives is that video games use basic motivation principles. hence, socialization tool. The content of the video affects the learning of the game users is the other point given supporting the assertion.

2. Video games affect gamers in both positive and negative ways

Craig enumerates different ways through which video games affect gamers including development of cognitive processes and skills created from fast-paced video games including eye-hand coordination and says it may result in worsening of attention through ADD, proactive cognitive control, ADHD. Content of video games affects the gamer in terms of health, education, violence. Video games may also result in desensitization and violent behavior of the gamers, aggressive attitudes, affect their beliefs on violence, addiction to video games and internet, and may result in poor school performance. There are other extreme unsubstantiated effects of video games, both positive and negative, made that are not true including that video games improve attention, violent games cause school shootings, only bad studies find harmful effects, and pornography reduce sex crimes.

3. Effects on players depend on content, structure, context, and displacement

The impact of video games depend on the content of video games either violent or nonviolent, neutral, E-rated, and other contents, structure of video games in terms of pace, reactive, and timing, and context of the game. The context is in terms of playing the games alone or with others where lone gamers may become antisocial while when games are played together increase cohesion and socialization. The other factor determining the effects of video games is displacement where if video games use a lot of time the gamer may lack time for study leading to the negative impact on performance.

To analyze the effects of video games, different media violence methods are used including experimental, cross-sectional, and longitudinal research. The choice of the research method on media violence is dependent on strengths and weaknesses, consistency, and plausible alternatives to select the most appropriate. It is evident that video games have both positive and negative effects on gamers, but this effect depends on the content, structure, context, and displacement owing to the high influence it has on thinking and interaction.

Works Cited

Gee, James P. What Video Games Have to Teach Us About Learning and Literacy. New York: Palgrave Macmillan, 2003. Print.

Gunter, Barrie. The Effects of Video Games on Children: The Myth Unmasked. Sheffield, England: Sheffield Academic Press, 1998. Print.